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The Pfeiffer handbook of structured experiences : learning activities for intact teams and workgroups / Jack Gordon, editor.

Contributor(s): Material type: TextTextPublication details: San Francisco, CA : Pfeiffer, c2004.Description: xviii, 536 p. : ill. ; 29 cm. + 1 CD-ROM (4 3/4 in.)ISBN:
  • 0787972363
  • 099900137X (CDROM)
Other title:
  • Structured experiences
  • Learning activities for intact teams and workgroups
Subject(s): DDC classification:
  • 658.4022 22
Contents:
Sect. I. Communication and trust -- 1. The gift of happiness : experiencing positive feedback -- 2. Synonyms : sharing perceptions between groups -- 3. News bulletin : focusing the group -- 4. People on the job : expressing opinions -- 5. Team effectiveness : a team-building activity -- 6. Yearbook : positive feedback -- 7. Sculpturing : an expression of feelings -- 8. Pass it on : simulating organizational communication -- 9. The portrait game : individual feedback -- 10. Mixed messages : a communication experiment -- 11. Nominations : analyzing trust within a team -- 12. The decent but pesky coworker : developing contracting skills --
13. Stones, bands, and circle : sociogram activities -- 14. Peer perceptions : a feedback experience -- 15. Lists : a collection of consensus activities -- 16. Developing trust : a leadership skill -- 17. Johari window : an experience in self-disclosure and feedback -- 18. Testing : intergroup competition -- 19. Growth group values : a clarification activity -- 20. Feedback : increasing self-perceptions -- 21. I am, don't you think? : zodiac feedback -- 22. Dialogue : a program for developing work relationships -- 23. Messages : feedback and cohesiveness -- 24. Group sell : advertising group values -- 25. Team mirror : a feedback experience --
26. The value profile : legitimizing intergroup differences -- 27. Intergroup meeting : an image exchange -- 28. Twenty-five questions : assessing team development -- 29. Leveling : giving and receiving adverse feedback -- 30. Intimacy program : developing personal relationships -- 31. Dependency-intimacy : a feedback experience -- 32. Affirmation of trust : a feedback activity -- 33. Negotiating differences : avoiding polarization -- 34. Power and affection exchange : sharing feelings -- 35. Territory : intergroup negotiation -- 36. Person perception : feedback -- 37. Team sociogram : communication within a team -- Sect. II. Roles and processes --
38. Riddles : intergroup competition -- 39. Group-on-group : a feedback experience -- 40. Headbands : group role expectations -- 41. Wooden blocks : a competition exercise -- 42. Group tasks : a collection of activities -- 43. Sales puzzle : information sharing -- 44. Team identity : a developmental planning session -- 45. Circle in the square : a cooperation/competition activity -- 46. Cross-group negotiation and cooperation : studying group dynamics -- 47. Committee meeting : demonstrating hidden agendas -- 48. Self-interaction task : process observation guides -- 49. Slingshots : studying group dynamics -- 50. Sticky wickets : exploring group stress --
51. Line-up and power inversion : an experiment -- 52. Role nominations : a feedback experience -- 53. Ajax appliance corporation : exploring conflict-management styles -- 54. Team development : a TORI model -- 55. Towers : an intergroup competition -- 56. Team self-evaluations : a collection of instruments -- 57. Organization structures : communications patterns -- 58. Team planning : effects of differential information -- 59. System problems : a diagnostic activity -- 60. Structures : intergroup competition -- 61. Graphic analysis : developing a team -- 62. Kerner report : a consensus-seeking task -- 63. Kaleidoscope : team building through role expansion --
64. Tinkertoy bridge : intergroup competition -- 65. The company task force : dealing with disruptive behavior -- 66. Lego bridge : intergroup competition -- 67. Work-needs assessment : achievement, affiliation, and power -- 68. Process observation : a guide -- 69. Team building : a feedback experience -- 70. Risk game : competition and team building -- 71. Pine county : information sharing -- 72. Marbles : a community experiment -- 73. Agenda setting : a team-building starter -- 74. Cups : a power experience -- 75. Conflict resolution : a collection of tasks -- 76. Status-interaction study : a multiple role play -- 77. Roles impact feelings : a role play --
78. Matrix : balancing organizational needs -- 79. Dimensions of trust : a symbolic expression -- 80. Toothpicks : an analysis of helping behaviors -- 81. Spy : an intergroup activity -- 82. Role clarification : a team-building activity -- 83. Expressing anger : a self-disclosure activity -- Sect. III. Leadership and decision making -- 84. Joe Doodlebug : group problem solving -- 85. Cash register : group decision making -- 86. Bricks : creative problem solving -- 87. Word-letter : a problem-solving activity -- 88. Styles of leadership : a series of role plays -- 89. Water jars : developing creativity in problem solving --
90. Leadership abilities : constructive criticism -- 91. Room 703 : information sharing -- 92. Power caucus : defining and negotiating -- 93. Broken squares : nonverbal problem solving -- 94. Occupations : a consensus-seeking task -- 95. Lutts and Mipps : group problem solving -- 96. Elm Street Community Church : third-party consultation -- 97. Ball game : controlling and influencing communication -- 98. Letter occurrence : a consensus-seeking task -- 99. Hollow square : a communications experiment -- 100. Model-building : an intergroup competition -- 101. Penny pitch : demonstrating reinforcement styles -- 102. Departmental dilemma : shared decision making --
103. Top problems : a consensus-seeking task -- 104. Dividing the loot : symbolic feedback -- 105. Supervisory behavior/aims of education : consensus-seeking tasks -- 106. Choosing a color : a multiple role play -- 107. Murder one : information sharing -- 108. Consensus seeking : a collection of tasks -- 109. Dhabi Fehru : an MBO activity -- 110. Island commission : group problem solving -- 111. Residence halls : a consensus-seeking task -- 112. Two bags full : feedback about managerial characteristics -- 113. Vacation schedule : group problem solving -- 114. Who gets hired? : a male/female role play -- 115. The sales manager's journey : group problem solving --
116. Sharing perspectives : exchanging views on managerial and worker attitudes -- 117. War gaming : an intergroup competition -- 118. Tangram : leadership dimensions -- 119. Monetary investment : negotiation -- 120. The promotion : value clarification -- 121. Power personalities : an OD role play -- 122. Whom to choose : values and group decision making.
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Book Book Janis P. Bellack Library General Stacks TEACH TRAIN PFIEF (Browse shelf(Opens below)) Available 36349000005420

"Reproduced by permission of Pfeiffer, an imprint of Wiley."--Running footer.

Originally published as part of a 10-volume set, Handbook of structured experiences for human relations training / edited by J. William Pfeiffer, John E. Jones (San Diego, Calif.: University Associates, c1974).

"An Essential tools resource."

Includes bibliographical references.

Sect. I. Communication and trust -- 1. The gift of happiness : experiencing positive feedback -- 2. Synonyms : sharing perceptions between groups -- 3. News bulletin : focusing the group -- 4. People on the job : expressing opinions -- 5. Team effectiveness : a team-building activity -- 6. Yearbook : positive feedback -- 7. Sculpturing : an expression of feelings -- 8. Pass it on : simulating organizational communication -- 9. The portrait game : individual feedback -- 10. Mixed messages : a communication experiment -- 11. Nominations : analyzing trust within a team -- 12. The decent but pesky coworker : developing contracting skills --

13. Stones, bands, and circle : sociogram activities -- 14. Peer perceptions : a feedback experience -- 15. Lists : a collection of consensus activities -- 16. Developing trust : a leadership skill -- 17. Johari window : an experience in self-disclosure and feedback -- 18. Testing : intergroup competition -- 19. Growth group values : a clarification activity -- 20. Feedback : increasing self-perceptions -- 21. I am, don't you think? : zodiac feedback -- 22. Dialogue : a program for developing work relationships -- 23. Messages : feedback and cohesiveness -- 24. Group sell : advertising group values -- 25. Team mirror : a feedback experience --

26. The value profile : legitimizing intergroup differences -- 27. Intergroup meeting : an image exchange -- 28. Twenty-five questions : assessing team development -- 29. Leveling : giving and receiving adverse feedback -- 30. Intimacy program : developing personal relationships -- 31. Dependency-intimacy : a feedback experience -- 32. Affirmation of trust : a feedback activity -- 33. Negotiating differences : avoiding polarization -- 34. Power and affection exchange : sharing feelings -- 35. Territory : intergroup negotiation -- 36. Person perception : feedback -- 37. Team sociogram : communication within a team -- Sect. II. Roles and processes --

38. Riddles : intergroup competition -- 39. Group-on-group : a feedback experience -- 40. Headbands : group role expectations -- 41. Wooden blocks : a competition exercise -- 42. Group tasks : a collection of activities -- 43. Sales puzzle : information sharing -- 44. Team identity : a developmental planning session -- 45. Circle in the square : a cooperation/competition activity -- 46. Cross-group negotiation and cooperation : studying group dynamics -- 47. Committee meeting : demonstrating hidden agendas -- 48. Self-interaction task : process observation guides -- 49. Slingshots : studying group dynamics -- 50. Sticky wickets : exploring group stress --

51. Line-up and power inversion : an experiment -- 52. Role nominations : a feedback experience -- 53. Ajax appliance corporation : exploring conflict-management styles -- 54. Team development : a TORI model -- 55. Towers : an intergroup competition -- 56. Team self-evaluations : a collection of instruments -- 57. Organization structures : communications patterns -- 58. Team planning : effects of differential information -- 59. System problems : a diagnostic activity -- 60. Structures : intergroup competition -- 61. Graphic analysis : developing a team -- 62. Kerner report : a consensus-seeking task -- 63. Kaleidoscope : team building through role expansion --

64. Tinkertoy bridge : intergroup competition -- 65. The company task force : dealing with disruptive behavior -- 66. Lego bridge : intergroup competition -- 67. Work-needs assessment : achievement, affiliation, and power -- 68. Process observation : a guide -- 69. Team building : a feedback experience -- 70. Risk game : competition and team building -- 71. Pine county : information sharing -- 72. Marbles : a community experiment -- 73. Agenda setting : a team-building starter -- 74. Cups : a power experience -- 75. Conflict resolution : a collection of tasks -- 76. Status-interaction study : a multiple role play -- 77. Roles impact feelings : a role play --

78. Matrix : balancing organizational needs -- 79. Dimensions of trust : a symbolic expression -- 80. Toothpicks : an analysis of helping behaviors -- 81. Spy : an intergroup activity -- 82. Role clarification : a team-building activity -- 83. Expressing anger : a self-disclosure activity -- Sect. III. Leadership and decision making -- 84. Joe Doodlebug : group problem solving -- 85. Cash register : group decision making -- 86. Bricks : creative problem solving -- 87. Word-letter : a problem-solving activity -- 88. Styles of leadership : a series of role plays -- 89. Water jars : developing creativity in problem solving --

90. Leadership abilities : constructive criticism -- 91. Room 703 : information sharing -- 92. Power caucus : defining and negotiating -- 93. Broken squares : nonverbal problem solving -- 94. Occupations : a consensus-seeking task -- 95. Lutts and Mipps : group problem solving -- 96. Elm Street Community Church : third-party consultation -- 97. Ball game : controlling and influencing communication -- 98. Letter occurrence : a consensus-seeking task -- 99. Hollow square : a communications experiment -- 100. Model-building : an intergroup competition -- 101. Penny pitch : demonstrating reinforcement styles -- 102. Departmental dilemma : shared decision making --

103. Top problems : a consensus-seeking task -- 104. Dividing the loot : symbolic feedback -- 105. Supervisory behavior/aims of education : consensus-seeking tasks -- 106. Choosing a color : a multiple role play -- 107. Murder one : information sharing -- 108. Consensus seeking : a collection of tasks -- 109. Dhabi Fehru : an MBO activity -- 110. Island commission : group problem solving -- 111. Residence halls : a consensus-seeking task -- 112. Two bags full : feedback about managerial characteristics -- 113. Vacation schedule : group problem solving -- 114. Who gets hired? : a male/female role play -- 115. The sales manager's journey : group problem solving --

116. Sharing perspectives : exchanging views on managerial and worker attitudes -- 117. War gaming : an intergroup competition -- 118. Tangram : leadership dimensions -- 119. Monetary investment : negotiation -- 120. The promotion : value clarification -- 121. Power personalities : an OD role play -- 122. Whom to choose : values and group decision making.

System requirements for CD-ROM: PC with Microsoft Windows 98SE or later or Mac with Apple OS version 8.6 or later.

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